animation struct documentation
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@@ -222,7 +222,7 @@ void gctransition_draw(Gfx **gdl, Mtx **mptr, Vtx **vptr){
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if(D_80382430.animctrl != NULL){
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gDPSetTextureFilter((*gdl)++, G_TF_POINT);
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gDPSetColorDither((*gdl)++, G_CD_DISABLE);
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func_8028781C(D_80382430.animctrl, sp58, 1);
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animctrl_drawSetup(D_80382430.animctrl, sp58, 1);
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modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
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}
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if(D_80382430.unk8 == 1 || D_80382430.unk8 == 6){
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