animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -15,14 +15,14 @@ u8 D_80373130[] = {0, 1, 0, 0};
ActorInfo D_80373134 = {
0x1a6, 0x289, 0x431,
0x0, NULL,
func_8036158C, NULL, func_80325888,
func_8036158C, NULL, actor_draw,
0, 0, 0.0f, 0
};
ActorInfo D_80373158 = {
0x1a6, 0x28f, 0x431,
0x0, NULL,
func_8036158C, NULL, func_80325888,
func_8036158C, NULL, actor_draw,
0, 0, 0.0f, 0
};
@@ -68,8 +68,8 @@ void func_80361330(Actor *this, s32 next_state){
func_802F9F80(tmp_s0, 0.0f, 0.2f, 0.6f);
func_802FA060(tmp_s0, 27000, 27000, 0.0f);
local->unk4 = 0.6f;
func_80335924(this->unk148, 0x169, 0.0f, 0.6f);
func_80335A8C(this->unk148, 2);
skeletalAnim_set(this->unk148, 0x169, 0.0f, 0.6f);
skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
}//L8036155C
this->state = next_state;