animation struct documentation
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@@ -15,14 +15,14 @@ u8 D_80373130[] = {0, 1, 0, 0};
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ActorInfo D_80373134 = {
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0x1a6, 0x289, 0x431,
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0x0, NULL,
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func_8036158C, NULL, func_80325888,
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func_8036158C, NULL, actor_draw,
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0, 0, 0.0f, 0
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};
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ActorInfo D_80373158 = {
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0x1a6, 0x28f, 0x431,
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0x0, NULL,
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func_8036158C, NULL, func_80325888,
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func_8036158C, NULL, actor_draw,
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0, 0, 0.0f, 0
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};
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@@ -68,8 +68,8 @@ void func_80361330(Actor *this, s32 next_state){
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func_802F9F80(tmp_s0, 0.0f, 0.2f, 0.6f);
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func_802FA060(tmp_s0, 27000, 27000, 0.0f);
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local->unk4 = 0.6f;
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func_80335924(this->unk148, 0x169, 0.0f, 0.6f);
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func_80335A8C(this->unk148, 2);
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skeletalAnim_set(this->unk148, 0x169, 0.0f, 0.6f);
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skeletalAnim_setBehavior(this->unk148, SKELETAL_ANIM_2_ONCE);
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}//L8036155C
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this->state = next_state;
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