animation struct documentation
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@@ -48,7 +48,7 @@ ActorAnimationInfo D_80372E20[] = {
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ActorInfo D_80372E78 = {
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MARKER_219_MUMMUM, ACTOR_34F_MUMMUM, ASSET_4C7_MODEL_MUMMUM,
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0x1, D_80372E20,
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func_8035D3D8, func_80326224, func_80325888,
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func_8035D3D8, func_80326224, actor_draw,
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2500, 0, 1.0f, 0
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};
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@@ -71,7 +71,7 @@ void func_8035D1F0(ActorMarker *arg0, s32 arg1) {
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func_802DAD8C(partEmitMgr_newEmitter(2), this, ASSET_4C8_MODEL_MUMMUM_ARM);
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func_8035D110(partEmitMgr_newEmitter(1), this, ASSET_4CB_MODEL_MUMMUM_BODY);
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FUNC_8030E8B4(SFX_119_FISH_DEATH, 0.8f, 32000, this->position, 1250, 2500);
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__spawnQueue_add_4((GenMethod_4) func_802C4140, ACTOR_4C_STEAM, reinterpret_cast(s32, this->position[0]), reinterpret_cast(s32, this->position[1]), reinterpret_cast(s32, this->position[2]));
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__spawnQueue_add_4((GenFunction_4) func_802C4140, ACTOR_4C_STEAM, reinterpret_cast(s32, this->position[0]), reinterpret_cast(s32, this->position[1]), reinterpret_cast(s32, this->position[2]));
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marker_despawn(arg0);
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}
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