animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -1476,7 +1476,7 @@ s32 func_80330974(ActorMarker *marker, s32 arg1, f32 arg2, s32 arg3) {
rotation[2] = (f32)marker->roll;
scale = (marker->unk3E_0) ? marker_getActor(marker)->scale : 1.0f;
if (func_802EA190(marker->unk20)) {
if (animMtxList_len(marker->unk20)) {
return func_802EBAE0(sp58, position, rotation, scale, 0, marker->unk20, arg1, arg2, arg3);
}
return 0;