animation struct documentation
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@@ -139,7 +139,7 @@ void __chMinigame_setState(Actor *this, u32 arg1) {
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func_8025A70C((func_803203FC(5)) ? COMUSIC_3B_MINIGAME_VICTORY : COMUSIC_3C_MINIGAME_LOSS);
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func_802E4A70();
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func_803204E4(0x21, TRUE);
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timedFunc_set_3(2.0f, (GenMethod_3)func_802E4078, MAP_8E_GL_FURNACE_FUN, 1, 1);
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timedFunc_set_3(2.0f, (GenFunction_3)func_802E4078, MAP_8E_GL_FURNACE_FUN, 1, 1);
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break;
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}
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func_80328A84(this, arg1);
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