animation struct documentation
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@@ -133,7 +133,7 @@ void func_8028DE6C(enum actor_e actor_id){
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func_802948F8(marker);
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}
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else{
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__spawnQueue_add_1((GenMethod_1)func_8028DE0C, baMarker_getCarriedObjectActorId());
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__spawnQueue_add_1((GenFunction_1)func_8028DE0C, baMarker_getCarriedObjectActorId());
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}
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}
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