animation struct documentation
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@@ -363,13 +363,13 @@ void func_802E4170(void){
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func_802F4F64();
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timedFuncQueue_free();
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func_802F9C48();
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func_8033A17C();
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modelRender_free();
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func_80253420();
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func_802E398C(0);
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func_8030AFD8(0);
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func_80321854();
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func_8031FBF8();
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func_802880C0();
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animCache_free();
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comusicPlayer_free();
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func_8030D8DC();
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}
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@@ -393,9 +393,9 @@ void func_802E4214(enum map_e map_id){
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func_802F51B8();
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func_802E5F38();
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defragManager_init();
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func_8033A1A4();
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modelRender_init();
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func_80253428(1);
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func_80288070();
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animCache_init();
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func_8024CCC4();
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func_8024CE60(1.0f, 10000.0f);
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func_8034A6B4();
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@@ -585,7 +585,7 @@ s32 game_defrag(void){
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return NULL;
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glspline_defrag();
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func_80288470();
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animCache_defrag();
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func_802F1320();
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ncCameraNodeList_defrag();
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modelRender_defrag();
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