animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -363,13 +363,13 @@ void func_802E4170(void){
func_802F4F64();
timedFuncQueue_free();
func_802F9C48();
func_8033A17C();
modelRender_free();
func_80253420();
func_802E398C(0);
func_8030AFD8(0);
func_80321854();
func_8031FBF8();
func_802880C0();
animCache_free();
comusicPlayer_free();
func_8030D8DC();
}
@@ -393,9 +393,9 @@ void func_802E4214(enum map_e map_id){
func_802F51B8();
func_802E5F38();
defragManager_init();
func_8033A1A4();
modelRender_init();
func_80253428(1);
func_80288070();
animCache_init();
func_8024CCC4();
func_8024CE60(1.0f, 10000.0f);
func_8034A6B4();
@@ -585,7 +585,7 @@ s32 game_defrag(void){
return NULL;
glspline_defrag();
func_80288470();
animCache_defrag();
func_802F1320();
ncCameraNodeList_defrag();
modelRender_defrag();