animation struct documentation
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@@ -3,7 +3,7 @@
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#include "variables.h"
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extern void func_802C71F0(Actor *);
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extern void func_80325794(ActorMarker *);
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extern void actor_postdrawMethod(ActorMarker *);
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Actor *func_802E0738(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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void func_802E07E0(Actor *this);
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@@ -18,7 +18,7 @@ ActorAnimationInfo D_80368440[] = {
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ActorInfo D_80368450 = {
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MARKER_72_FIRE_SPARKLE, ACTOR_A2_FIRE_SPARKLE, ASSET_3AD_FIRE_SPARKLE,
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0x1, D_80368440,
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func_802E08F0, func_80326224, func_80325888,
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func_802E08F0, func_80326224, actor_draw,
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0, 0, 0.0f, 0
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};
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@@ -80,7 +80,7 @@ ActorInfo D_80368570 = {
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/* .code */
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void func_802E0710(Actor *this){
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func_803253A0(this);
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actor_predrawMethod(this);
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func_80361E9C(this);
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}
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@@ -89,8 +89,8 @@ Actor *func_802E0738(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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Actor *this;
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this = marker_getActorAndRotation(marker, &sp34);
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modelRender_preDraw( (GenMethod_1)func_802E0710, (s32)this);
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modelRender_postDraw((GenMethod_1)func_80325794, (s32)marker);
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modelRender_preDraw( (GenFunction_1)func_802E0710, (s32)this);
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modelRender_postDraw((GenFunction_1)actor_postdrawMethod, (s32)marker);
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modelRender_draw(gfx, mtx, this->position, sp34, this->scale, NULL, func_80330B1C(marker));
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return this;
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}
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