animation struct documentation
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@@ -2,7 +2,7 @@
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#include "functions.h"
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#include "variables.h"
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extern void func_80325794(ActorMarker *);
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extern void actor_postdrawMethod(ActorMarker *);
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void func_802DF2C4(Actor *this);
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@@ -31,8 +31,8 @@ Actor *func_802DF160(Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
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gDPSetTextureFilter((*gfx)++, G_TF_POINT);
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gSPSegment((*gfx)++, 0x04, osVirtualToPhysical(sp38));
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modelRender_preDraw((GenMethod_1)func_803253A0, (s32)this);
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modelRender_postDraw((GenMethod_1)func_80325794, (s32)D_8037E000);
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modelRender_preDraw((GenFunction_1)actor_predrawMethod, (s32)this);
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modelRender_postDraw((GenFunction_1)actor_postdrawMethod, (s32)D_8037E000);
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modelRender_draw(gfx, mtx, &D_80368360, NULL, 1.0f, NULL, func_80330B1C(D_8037E000));
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gDPSetTextureFilter((*gfx)++, G_TF_BILERP);
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return this;
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