animation struct documentation
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@@ -2,7 +2,7 @@
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#include "functions.h"
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#include "variables.h"
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extern void func_80325794(ActorMarker *);
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extern void actor_postdrawMethod(ActorMarker *);
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extern void chBottlesBonus_func_802DD080(Gfx **, Mtx **);
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extern void func_80311714(s32);
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@@ -65,8 +65,8 @@ Actor *func_802DEC00(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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gDPSetColorDither((*gfx)++, G_CD_DISABLE);
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func_80253190(gfx);
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gSPSegment((*gfx)++, 0x04, osVirtualToPhysical(sp48));
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modelRender_preDraw((GenMethod_1)func_803253A0, (s32)this);
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modelRender_postDraw((GenMethod_1)func_80325794, (s32)marker);
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modelRender_preDraw((GenFunction_1)actor_predrawMethod, (s32)this);
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modelRender_postDraw((GenFunction_1)actor_postdrawMethod, (s32)marker);
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modelRender_draw(gfx, mtx, this->position, NULL, 4.5f, sp4C, func_80330B1C(marker));
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gDPSetTextureFilter((*gfx)++, G_TF_BILERP);
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gDPSetColorDither((*gfx)++, G_CD_MAGICSQ);
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