animation struct documentation
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@@ -3,7 +3,7 @@
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#include "variables.h"
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extern void func_80325794(ActorMarker *);
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extern void actor_postdrawMethod(ActorMarker *);
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Actor *func_802DC320(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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void func_802DC45C(Actor *this);
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@@ -29,8 +29,8 @@ Actor *func_802DC320(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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f32 sp34[3];
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this = marker_getActor(marker);
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modelRender_preDraw( (GenMethod_1)func_803253A0, (s32)this);
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modelRender_postDraw((GenMethod_1)func_80325794, (s32)marker);
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modelRender_preDraw( (GenFunction_1)actor_predrawMethod, (s32)this);
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modelRender_postDraw((GenFunction_1)actor_postdrawMethod, (s32)marker);
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func_8024E258();
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vp_position[0] = 0.0f;
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vp_position[1] = 0.0f;
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