animation struct documentation
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@@ -89,5 +89,5 @@ void func_802D8B20(enum actor_e actor_id){
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}
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void func_802D8BE4(bool gold_feather){
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__spawnQueue_add_1((GenMethod_1)func_802D8B20, (!gold_feather) ? 0x1FF : 0x200);
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__spawnQueue_add_1((GenFunction_1)func_802D8B20, (!gold_feather) ? 0x1FF : 0x200);
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}
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