animation struct documentation
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@@ -489,7 +489,7 @@ Actor *chMumbo_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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func_8033A45C(7, (this->unk60 == 1.0f));
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func_8033A45C(8, (this->unk60 == 2.0f));
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func_8033A45C(9, 0);
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out = func_80325888(marker, gfx, mtx, vtx);
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out = actor_draw(marker, gfx, mtx, vtx);
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if( marker->unk14_21 && out->state == 8){
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if( actor_animationIsAt(out, 0.2f)
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|| actor_animationIsAt(out, 0.28f)
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