animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -10,21 +10,21 @@ void func_802CAB70(Actor *this);
extern ActorInfo D_80366F20 = {
0x0D4, ACTOR_B_SHOCKSPRING_PAD, ASSET_489_MODEL_SHOCKSPRING_PAD,
0, NULL,
func_802CA9D0, func_80326224, func_80325888,
func_802CA9D0, func_80326224, actor_draw,
0, 0, 0.0f, 0
};
extern ActorInfo D_80366F44 = {
MARKER_45_FLIGHT_PAD, ACTOR_E4_FLIGHT_PAD, ASSET_48A_MODEL_FLIGHT_PAD,
0, NULL,
func_802CAA44, func_80326224, func_80325888,
func_802CAA44, func_80326224, actor_draw,
0, 0, 0.0f, 0
};
extern ActorInfo D_80366F68 = {
MARKER_261_FIGHT_FLIGHT_PAD, ACTOR_39F_FIGHT_FLIGHT_PAD, ASSET_48A_MODEL_FLIGHT_PAD,
0, NULL,
func_802CAB70, func_80326224, func_80325888,
func_802CAB70, func_80326224, actor_draw,
0, 0, 0.0f, 0
};