animation struct documentation
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@@ -10,21 +10,21 @@ void func_802CAB70(Actor *this);
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extern ActorInfo D_80366F20 = {
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0x0D4, ACTOR_B_SHOCKSPRING_PAD, ASSET_489_MODEL_SHOCKSPRING_PAD,
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0, NULL,
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func_802CA9D0, func_80326224, func_80325888,
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func_802CA9D0, func_80326224, actor_draw,
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0, 0, 0.0f, 0
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};
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extern ActorInfo D_80366F44 = {
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MARKER_45_FLIGHT_PAD, ACTOR_E4_FLIGHT_PAD, ASSET_48A_MODEL_FLIGHT_PAD,
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0, NULL,
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func_802CAA44, func_80326224, func_80325888,
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func_802CAA44, func_80326224, actor_draw,
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0, 0, 0.0f, 0
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};
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extern ActorInfo D_80366F68 = {
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MARKER_261_FIGHT_FLIGHT_PAD, ACTOR_39F_FIGHT_FLIGHT_PAD, ASSET_48A_MODEL_FLIGHT_PAD,
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0, NULL,
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func_802CAB70, func_80326224, func_80325888,
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func_802CAB70, func_80326224, actor_draw,
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0, 0, 0.0f, 0
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};
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