animation struct documentation
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@@ -355,7 +355,7 @@ void func_802BC2CC(s32 arg0) {
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viewport_setPosition(D_8037D908);
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viewport_setRotation(D_8037D918);
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viewport_update();
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__spawnQueue_add_2((GenMethod_2)func_802BC2A0, reinterpret_cast(s32, sp24), reinterpret_cast(s32, sp20));
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__spawnQueue_add_2((GenFunction_2)func_802BC2A0, reinterpret_cast(s32, sp24), reinterpret_cast(s32, sp20));
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if (ncCameraType == CAMERA_TYPE_2_DYNAMIC) {
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func_802BE720();
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if (sp1C != 0x63) {
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