animation struct documentation
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@@ -29,7 +29,7 @@ Actor *chwadingboots_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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if(!this->unk10_12) return this;
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return func_80325888(marker, gfx, mtx, vtx);
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return actor_draw(marker, gfx, mtx, vtx);
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}
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void chwadingboots_update(Actor *this){
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