animation struct documentation
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@@ -28,7 +28,7 @@ Actor *chtrainers_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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Actor *this = marker_getActor(marker);
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if( !this->unk10_12 )
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return this;
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return func_80325888(marker, gfx, mtx, vtx);
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return actor_draw(marker, gfx, mtx, vtx);
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}
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