animation struct documentation
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@@ -237,6 +237,6 @@ void chTermite_update(Actor *this) {
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ActorInfo chTermite = {
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MARKER_4_TERMITE, ACTOR_5_TERMITE, ASSET_350_MODEL_TERMITE,
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0x1, chTermiteAnimations,
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chTermite_update, func_80326224, func_80325888,
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chTermite_update, func_80326224, actor_draw,
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2000, 0, 0.0f, 0
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};
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