animation struct documentation
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@@ -29,7 +29,7 @@ f32 D_8037E640[3];
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Actor *chSnowball_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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Actor *this;
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this = func_80325888(marker, gfx, mtx, vtx);
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this = actor_draw(marker, gfx, mtx, vtx);
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if (marker->unk14_21 && this->state != 2) {
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func_8033E73C(marker, 5, func_80329904);
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func_8033E3F0(0xD, marker->unk14_21);
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