animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -3,8 +3,8 @@
#include "variables.h"
extern void func_80328B8C(Actor *, s32, f32, s32);
extern void func_803253A0(Actor *);
extern void func_80325794(ActorMarker *);
extern void actor_predrawMethod(Actor *);
extern void actor_postdrawMethod(ActorMarker *);
extern Actor *func_8032813C(enum actor_e id, f32[3], s32);
@@ -45,8 +45,8 @@ Actor *chOverlayPressStart_draw(ActorMarker *marker, Gfx **gdl, Mtx **mptr, Vtx
if(D_8037DE84)
return actor;
modelRender_preDraw((GenMethod_1)func_803253A0, (s32)actor);
modelRender_postDraw((GenMethod_1)func_80325794, (s32)marker);
modelRender_preDraw((GenFunction_1)actor_predrawMethod, (s32)actor);
modelRender_postDraw((GenFunction_1)actor_postdrawMethod, (s32)marker);
func_8024E258();
{sp58[0] = 0.0f; sp58[1] = 0.0f; sp58[2] = 1312.5f;};
{sp4C[0] = 0.0f; sp4C[1] = 0.0f; sp4C[2] = 0.0f;};