animation struct documentation
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@@ -3,8 +3,8 @@
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#include "variables.h"
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extern void func_80328B8C(Actor *, s32, f32, s32);
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extern void func_803253A0(Actor *);
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extern void func_80325794(ActorMarker *);
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extern void actor_predrawMethod(Actor *);
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extern void actor_postdrawMethod(ActorMarker *);
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extern Actor *func_8032813C(enum actor_e id, f32[3], s32);
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@@ -45,8 +45,8 @@ Actor *chOverlayPressStart_draw(ActorMarker *marker, Gfx **gdl, Mtx **mptr, Vtx
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if(D_8037DE84)
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return actor;
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modelRender_preDraw((GenMethod_1)func_803253A0, (s32)actor);
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modelRender_postDraw((GenMethod_1)func_80325794, (s32)marker);
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modelRender_preDraw((GenFunction_1)actor_predrawMethod, (s32)actor);
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modelRender_postDraw((GenFunction_1)actor_postdrawMethod, (s32)marker);
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func_8024E258();
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{sp58[0] = 0.0f; sp58[1] = 0.0f; sp58[2] = 1312.5f;};
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{sp4C[0] = 0.0f; sp4C[1] = 0.0f; sp4C[2] = 0.0f;};
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