animation struct documentation
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@@ -3,7 +3,7 @@
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#include "variables.h"
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extern Actor *func_8032813C(enum actor_e, f32[3], s32);
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extern void func_80325794(ActorMarker *marker);
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extern void actor_postdrawMethod(ActorMarker *marker);
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Actor *chOverlayNoController_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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void chOverlayNoController_update(Actor *this);
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@@ -35,8 +35,8 @@ Actor *chOverlayNoController_draw(ActorMarker *marker, Gfx **gdl, Mtx **mptr, Vt
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actor = marker_getActor(marker);
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modelRender_preDraw((GenMethod_1)func_803253A0, (s32)actor);
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modelRender_postDraw((GenMethod_1)func_80325794, (s32)marker);
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modelRender_preDraw((GenFunction_1)actor_predrawMethod, (s32)actor);
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modelRender_postDraw((GenFunction_1)actor_postdrawMethod, (s32)marker);
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func_8024E258();
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{sp58[0] = 0.0f; sp58[1] = 0.0f; sp58[2] = 1312.5f;};
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{sp4C[0] = 0.0f; sp4C[1] = 0.0f; sp4C[2] = 0.0f;};
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