animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -107,7 +107,7 @@ Actor *func_802D94B4(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
if(actor->state != 1 && actor->state != 5){
func_8033A45C(3, 0);
func_8033A45C(4, 0);
actor = func_80325888(marker, gfx, mtx, vtx);
actor = actor_draw(marker, gfx, mtx, vtx);
}
return actor;
@@ -325,7 +325,7 @@ void func_802D9D60(Actor *this){
this->unk38_0 = TRUE;
nodeprop_getPosition(node_prop, this->unk1C);
}
__spawnQueue_add_1((GenMethod_1)func_802D9C54, reinterpret_cast(s32, this->marker));
__spawnQueue_add_1((GenFunction_1)func_802D9C54, reinterpret_cast(s32, this->marker));
this->marker->propPtr->unk8_3 = FALSE;
this->marker->collidable = FALSE;
this->initialized = TRUE;