animation struct documentation
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@@ -107,7 +107,7 @@ Actor *func_802D94B4(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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if(actor->state != 1 && actor->state != 5){
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func_8033A45C(3, 0);
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func_8033A45C(4, 0);
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actor = func_80325888(marker, gfx, mtx, vtx);
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actor = actor_draw(marker, gfx, mtx, vtx);
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}
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return actor;
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@@ -325,7 +325,7 @@ void func_802D9D60(Actor *this){
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this->unk38_0 = TRUE;
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nodeprop_getPosition(node_prop, this->unk1C);
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}
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__spawnQueue_add_1((GenMethod_1)func_802D9C54, reinterpret_cast(s32, this->marker));
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__spawnQueue_add_1((GenFunction_1)func_802D9C54, reinterpret_cast(s32, this->marker));
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this->marker->propPtr->unk8_3 = FALSE;
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this->marker->collidable = FALSE;
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this->initialized = TRUE;
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