animation struct documentation
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@@ -42,7 +42,7 @@ s32 D_80372BD4[3] = {200, 200, 255};
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Actor *chicecube_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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Actor *actor = marker_getActor(marker);
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func_8033A45C(3, actor->unk38_31);
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actor = func_80325888(marker, gfx, mtx, vtx);
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actor = actor_draw(marker, gfx, mtx, vtx);
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return actor;
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}
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@@ -226,7 +226,7 @@ void __chicecube_die(ActorMarker *marker, ActorMarker *other_marker){
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func_8035A04C(actor->position, 12, ASSET_505_MODEL_ICECUBE_CHUNK, actor->scale);
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func_8035A228(actor->position, 6, ASSET_700_SPRITE_DUST, actor->scale);
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if(actor->unkF4_8 != 1){
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__spawnQueue_add_1((GenMethod_1)__chicecube_spawnHalfCubes, reinterpret_cast(s32, actor->marker));
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__spawnQueue_add_1((GenFunction_1)__chicecube_spawnHalfCubes, reinterpret_cast(s32, actor->marker));
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}
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marker_despawn(actor->marker);
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}
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