animation struct documentation
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@@ -6,7 +6,7 @@
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Actor *func_8035ECA0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
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void func_8035F138(Actor *this);
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extern void func_80325794(ActorMarker *);
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extern void actor_postdrawMethod(ActorMarker *);
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extern f32 func_80257204(f32, f32, f32, f32);
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typedef struct {
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@@ -50,8 +50,8 @@ Actor *func_8035ECA0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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local = (ActorLocal_core2_D7D10 *)&this->local;
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func_8033A45C(3, (s32) this->velocity[1]);
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func_8033A45C(4, local->unk0);
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modelRender_preDraw( (GenMethod_1)func_803253A0, (s32)this);
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modelRender_postDraw((GenMethod_1)func_80325794, (s32)marker);
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modelRender_preDraw( (GenFunction_1)actor_predrawMethod, (s32)this);
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modelRender_postDraw((GenFunction_1)actor_postdrawMethod, (s32)marker);
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modelRender_draw(gfx, mtx, this->position, rotation, this->scale, D_80373008, func_803257B4(marker));
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return this;
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}
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