animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -6,7 +6,7 @@
Actor *func_8035ECA0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx);
void func_8035F138(Actor *this);
extern void func_80325794(ActorMarker *);
extern void actor_postdrawMethod(ActorMarker *);
extern f32 func_80257204(f32, f32, f32, f32);
typedef struct {
@@ -50,8 +50,8 @@ Actor *func_8035ECA0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
local = (ActorLocal_core2_D7D10 *)&this->local;
func_8033A45C(3, (s32) this->velocity[1]);
func_8033A45C(4, local->unk0);
modelRender_preDraw( (GenMethod_1)func_803253A0, (s32)this);
modelRender_postDraw((GenMethod_1)func_80325794, (s32)marker);
modelRender_preDraw( (GenFunction_1)actor_predrawMethod, (s32)this);
modelRender_postDraw((GenFunction_1)actor_postdrawMethod, (s32)marker);
modelRender_draw(gfx, mtx, this->position, rotation, this->scale, D_80373008, func_803257B4(marker));
return this;
}