animation struct documentation
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@@ -25,7 +25,7 @@ ActorInfo chGloop = {
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/* .code */
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Actor *chgloop_draw(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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Actor *this = func_80325888(marker, gfx, mtx, vtx);
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Actor *this = actor_draw(marker, gfx, mtx, vtx);
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if(!marker->unk14_21)
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return this;
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