animation struct documentation
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@@ -10,7 +10,7 @@ void chfirefx_update(Actor *this);
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ActorInfo gChFireFxInfo = {
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MARKER_256_FIRE_FX, ACTOR_383_FIRE_FX, ASSET_526_SPRITE_FIRE,
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0, NULL,
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chfirefx_update, func_80326224, func_80325888,
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chfirefx_update, func_80326224, actor_draw,
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0, 0, 0.0f, 0
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};
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