animation struct documentation
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@@ -179,7 +179,7 @@ void __chCrab_die(ActorMarker *marker, ActorMarker *other){
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is_black_snippet = this->modelCacheIndex == ACTOR_F2_BLACK_SNIPPET;
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FUNC_8030E8B4(SFX_79_TICKER_DEATH, 1.0f, 32750, this->position, 950, 1900);
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FUNC_8030E8B4(SFX_79_TICKER_DEATH, 1.0f, 28000, this->position, 950, 1900);
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__spawnQueue_add_4((GenMethod_4)func_802C4140, ACTOR_4C_STEAM, reinterpret_cast(s32, this->position[0]), reinterpret_cast(s32, this->position[1]), reinterpret_cast(s32, this->position[2]));
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__spawnQueue_add_4((GenFunction_4)func_802C4140, ACTOR_4C_STEAM, reinterpret_cast(s32, this->position[0]), reinterpret_cast(s32, this->position[1]), reinterpret_cast(s32, this->position[2]));
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this->unk60 = 5.0f;
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marker->collidable = FALSE;
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this->unk138_27 = 1;
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@@ -399,6 +399,6 @@ void chCrab_update(Actor *this) {
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}
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/* .data */
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ActorInfo D_803670B8 = { MARKER_13_SNIPPET, ACTOR_67_SNIPPET, ASSET_358_SNIPPET, 0x1, chCrabAnimations, chCrab_update, func_80326224, func_80325888, 1900, 0, 0.8f, 0};
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ActorInfo D_803670DC = { MARKER_DD_BLACK_SNIPPET, ACTOR_F2_BLACK_SNIPPET, ASSET_566_MODEL_BLACK_SNIPPET, 0x1, chCrabAnimations, chCrab_update, func_80326224, func_80325888, 1900, 0, 0.8f, 0};
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ActorInfo D_80367100 = { MARKER_13_SNIPPET, ACTOR_F5_MUTIE_SNIPPET, ASSET_38F_MODEL_MUTIE_SNIPPET, 0x1, chCrabMutantAnimations, chCrab_update, func_80326224, func_80325888, 1900, 0, 0.8f, 0};
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ActorInfo D_803670B8 = { MARKER_13_SNIPPET, ACTOR_67_SNIPPET, ASSET_358_SNIPPET, 0x1, chCrabAnimations, chCrab_update, func_80326224, actor_draw, 1900, 0, 0.8f, 0};
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ActorInfo D_803670DC = { MARKER_DD_BLACK_SNIPPET, ACTOR_F2_BLACK_SNIPPET, ASSET_566_MODEL_BLACK_SNIPPET, 0x1, chCrabAnimations, chCrab_update, func_80326224, actor_draw, 1900, 0, 0.8f, 0};
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ActorInfo D_80367100 = { MARKER_13_SNIPPET, ACTOR_F5_MUTIE_SNIPPET, ASSET_38F_MODEL_MUTIE_SNIPPET, 0x1, chCrabMutantAnimations, chCrab_update, func_80326224, actor_draw, 1900, 0, 0.8f, 0};
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