animation struct documentation
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@@ -78,7 +78,7 @@ void func_802D8C98(Actor *this, s32 arg1) {
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bool chCollectible_collectItem(Actor* actor, enum file_progress_e arg1, enum asset_e dialogId, enum comusic_e sfxId, enum item_e itemId, f32 arg5){
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func_8025A6EC(sfxId,32000);
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timedFunc_set_1(0.75f, (GenMethod_1)func_8035644C, arg1);
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timedFunc_set_1(0.75f, (GenFunction_1)func_8035644C, arg1);
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if(!func_802FADD4(0x1b)){
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item_inc(itemId);
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} else {
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