animation struct documentation
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@@ -341,7 +341,7 @@ Actor *func_802C6E84(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx){
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f32 sp40[3];
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actor = func_80325888(marker, gfx, mtx, vtx);
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actor = actor_draw(marker, gfx, mtx, vtx);
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if(marker->unk14_21){
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f32 sp34[3] = {0.0f, 4.0f, -15.0f};
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f32 sp28[3];
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