animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -14,7 +14,7 @@ ActorAnimationInfo D_803672C0[] ={
ActorInfo D_803672E0 = {0x50, ACTOR_12_BEEHIVE, ASSET_364_MODEL_BEEHIVE,
1, D_803672C0,
func_802CE8D4, func_80326224, func_80325888,
func_802CE8D4, func_80326224, actor_draw,
0, 0x333, 0.0f, 0
};
@@ -27,8 +27,8 @@ void func_802CE7E0(ActorMarker *marker, ActorMarker *other){
actor_playAnimationOnce(actor);
marker->collidable = FALSE;
actor->unk138_27 = 3;
__spawnQueue_add_4((GenMethod_4)func_802C4140, ACTOR_4C_STEAM, reinterpret_cast(s32, actor->position[0]), reinterpret_cast(s32, actor->position[1]), reinterpret_cast(s32, actor->position[2]));
__spawnQueue_add_4((GenMethod_4)func_802C4140, ACTOR_4A_WOOD_EXPLOSION, reinterpret_cast(s32, actor->position[0]), reinterpret_cast(s32, actor->position[1]), reinterpret_cast(s32, actor->position[2]));
__spawnQueue_add_4((GenFunction_4)func_802C4140, ACTOR_4C_STEAM, reinterpret_cast(s32, actor->position[0]), reinterpret_cast(s32, actor->position[1]), reinterpret_cast(s32, actor->position[2]));
__spawnQueue_add_4((GenFunction_4)func_802C4140, ACTOR_4A_WOOD_EXPLOSION, reinterpret_cast(s32, actor->position[0]), reinterpret_cast(s32, actor->position[1]), reinterpret_cast(s32, actor->position[2]));
actor->marker->propPtr->unk8_3 = 0;
func_803115C4(ASSET_D96_DIALOG_BEEHIVE_MEET);
func_803115C4(ASSET_DA6_TEXT_BEEHIVE_WITH_BEES);