animation struct documentation
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@@ -136,7 +136,7 @@ void func_802D729C(Actor *actor, f32 arg1){
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return;
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}
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if(!actor->unk104){
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__spawnQueue_add_2((GenMethod_2)func_802D71A0, (s32) actor->marker, reinterpret_cast(s32, arg1));
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__spawnQueue_add_2((GenFunction_2)func_802D71A0, (s32) actor->marker, reinterpret_cast(s32, arg1));
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return;
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}
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