animation struct documentation
This commit is contained in:
@@ -98,7 +98,7 @@ void baModel_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx){
|
||||
func_8029DD6C();
|
||||
modelRender_setEnvColor(env_color[0], env_color[1], env_color[2], baModelEnvAlpha);
|
||||
func_8033A280(2.0f);
|
||||
modelRender_preDraw((GenMethod_1)_baModel_preDraw, 0);
|
||||
modelRender_preDraw((GenFunction_1)_baModel_preDraw, 0);
|
||||
func_8033A450(D_80363780);
|
||||
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
|
||||
if(D_8037C150.unk0){
|
||||
@@ -144,7 +144,7 @@ void baModel_reset(void){
|
||||
if(!func_8028ADB4())
|
||||
baModel_updateModel();
|
||||
player_getPosition(plyr_pos);
|
||||
__spawnQueue_add_4((GenMethod_4)func_802C4140,
|
||||
__spawnQueue_add_4((GenFunction_4)func_802C4140,
|
||||
ACTOR_17_PLAYER_SHADOW,
|
||||
reinterpret_cast(s32, plyr_pos[0]),
|
||||
reinterpret_cast(s32, plyr_pos[1]),
|
||||
|
Reference in New Issue
Block a user