animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -98,7 +98,7 @@ void baModel_draw(Gfx **gfx, Mtx **mtx, Vtx **vtx){
func_8029DD6C();
modelRender_setEnvColor(env_color[0], env_color[1], env_color[2], baModelEnvAlpha);
func_8033A280(2.0f);
modelRender_preDraw((GenMethod_1)_baModel_preDraw, 0);
modelRender_preDraw((GenFunction_1)_baModel_preDraw, 0);
func_8033A450(D_80363780);
modelRender_setDepthMode(MODEL_RENDER_DEPTH_FULL);
if(D_8037C150.unk0){
@@ -144,7 +144,7 @@ void baModel_reset(void){
if(!func_8028ADB4())
baModel_updateModel();
player_getPosition(plyr_pos);
__spawnQueue_add_4((GenMethod_4)func_802C4140,
__spawnQueue_add_4((GenFunction_4)func_802C4140,
ACTOR_17_PLAYER_SHADOW,
reinterpret_cast(s32, plyr_pos[0]),
reinterpret_cast(s32, plyr_pos[1]),