animation struct documentation
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@@ -166,7 +166,7 @@ void __baMarker_8028B9A8(s32 arg0){
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}
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void __baMarker_8028BA00(s32 arg0){
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__spawnQueue_add_1((GenMethod_1)__baMarker_8028B9A8, reinterpret_cast(s32, arg0));
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__spawnQueue_add_1((GenFunction_1)__baMarker_8028B9A8, reinterpret_cast(s32, arg0));
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}
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@@ -543,7 +543,7 @@ void __baMarker_resolveCollision(Prop *other_prop){
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__baMarker_8028B8DC();
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}
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__spawnQueue_add_4((GenMethod_4)__baMarker_8028B904, reinterpret_cast(u32, other_prop->actorProp.x), reinterpret_cast(u32, other_prop->actorProp.y), reinterpret_cast(u32, other_prop->actorProp.z), jiggy_id);
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__spawnQueue_add_4((GenFunction_4)__baMarker_8028B904, reinterpret_cast(u32, other_prop->actorProp.x), reinterpret_cast(u32, other_prop->actorProp.y), reinterpret_cast(u32, other_prop->actorProp.z), jiggy_id);
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marker_despawn(marker);
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}
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}
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@@ -573,7 +573,7 @@ void __baMarker_resolveCollision(Prop *other_prop){
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case 0x54: //L8028C820
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func_8025A6EC(COMUSIC_19_LOW_PITCH_FLUTES, 28000);
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func_803012F8();
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__spawnQueue_add_4((GenMethod_4)func_802C418C, 0x4E, reinterpret_cast(u32, other_prop->actorProp.x), reinterpret_cast(u32, other_prop->actorProp.y), reinterpret_cast(u32, other_prop->actorProp.z));
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__spawnQueue_add_4((GenFunction_4)func_802C418C, 0x4E, reinterpret_cast(u32, other_prop->actorProp.x), reinterpret_cast(u32, other_prop->actorProp.y), reinterpret_cast(u32, other_prop->actorProp.z));
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marker_despawn(marker);
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break;
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@@ -746,7 +746,7 @@ void __baMarker_resolveCollision(Prop *other_prop){
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miscflag_set(MISC_FLAG_E_TOUCHING_WADING_BOOTS);
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func_802A6388(chwadingboots_802D6E4C(actor));
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bs_checkInterrupt(BS_INTR_1B);
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__spawnQueue_add_4((GenMethod_4)func_802C418C, 0x4E, reinterpret_cast(u32, other_prop->actorProp.x), reinterpret_cast(u32, other_prop->actorProp.y), reinterpret_cast(u32, other_prop->actorProp.z));
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__spawnQueue_add_4((GenFunction_4)func_802C418C, 0x4E, reinterpret_cast(u32, other_prop->actorProp.x), reinterpret_cast(u32, other_prop->actorProp.y), reinterpret_cast(u32, other_prop->actorProp.z));
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chwadingboots_802D6E54(actor);
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break;
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@@ -770,7 +770,7 @@ void __baMarker_resolveCollision(Prop *other_prop){
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miscflag_set(MISC_FLAG_10_TOUCHING_TURBO_TRAINERS);
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set_turbo_duration(chtrainers_getDuration(actor));
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bs_checkInterrupt(BS_INTR_1A);
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__spawnQueue_add_4((GenMethod_4)func_802C418C, 0x4E, reinterpret_cast(u32, other_prop->actorProp.x), reinterpret_cast(u32, other_prop->actorProp.y), reinterpret_cast(u32, other_prop->actorProp.z));
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__spawnQueue_add_4((GenFunction_4)func_802C418C, 0x4E, reinterpret_cast(u32, other_prop->actorProp.x), reinterpret_cast(u32, other_prop->actorProp.y), reinterpret_cast(u32, other_prop->actorProp.z));
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chtrainers_pickup(actor);
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break;
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