animation struct documentation
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@@ -15,14 +15,14 @@ ActorAnimationInfo gChTreasureAnim[]={
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ActorInfo gChTreasureInfo = {
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MARKER_DB_BURIED_TREASURE, ACTOR_F4_BURIED_TREASURE, ASSET_42C_MODEL_BURIED_TREASURE,
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1, gChTreasureAnim,
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chtreasure_update, func_80326224, func_80325888,
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chtreasure_update, func_80326224, actor_draw,
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0, 0, 1.7f, 0
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};
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/* .code */
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void __chtreasure_die(ActorMarker *marker, ActorMarker *otherMarker){
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Actor *this = marker_getActor(marker);
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__spawnQueue_add_4((GenMethod_4) func_802C4140, 0x4C, reinterpret_cast(s32, this->position[0]), reinterpret_cast(s32, this->position[1]), reinterpret_cast(s32, this->position[2]));
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__spawnQueue_add_4((GenFunction_4) func_802C4140, 0x4C, reinterpret_cast(s32, this->position[0]), reinterpret_cast(s32, this->position[1]), reinterpret_cast(s32, this->position[2]));
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func_802EE278(this, 3, 0xf, 0x3C, 0.2f, 1.2f);
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func_803115C4(0xA19);
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jiggySpawn(JIGGY_11_TTC_RED_X, this->position);
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