animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -15,14 +15,14 @@ ActorAnimationInfo gChTreasureAnim[]={
ActorInfo gChTreasureInfo = {
MARKER_DB_BURIED_TREASURE, ACTOR_F4_BURIED_TREASURE, ASSET_42C_MODEL_BURIED_TREASURE,
1, gChTreasureAnim,
chtreasure_update, func_80326224, func_80325888,
chtreasure_update, func_80326224, actor_draw,
0, 0, 1.7f, 0
};
/* .code */
void __chtreasure_die(ActorMarker *marker, ActorMarker *otherMarker){
Actor *this = marker_getActor(marker);
__spawnQueue_add_4((GenMethod_4) func_802C4140, 0x4C, reinterpret_cast(s32, this->position[0]), reinterpret_cast(s32, this->position[1]), reinterpret_cast(s32, this->position[2]));
__spawnQueue_add_4((GenFunction_4) func_802C4140, 0x4C, reinterpret_cast(s32, this->position[0]), reinterpret_cast(s32, this->position[1]), reinterpret_cast(s32, this->position[2]));
func_802EE278(this, 3, 0xf, 0x3C, 0.2f, 1.2f);
func_803115C4(0xA19);
jiggySpawn(JIGGY_11_TTC_RED_X, this->position);