animation struct documentation
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@@ -62,7 +62,7 @@ Actor *func_80387EB0(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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this = marker_getActor(marker);
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func_8033A45C(3, (this->state == 7)? 0 : 1);
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return func_80325888(marker, gfx, mtx, vtx);
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return actor_draw(marker, gfx, mtx, vtx);
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}
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void TTC_func_80387F18(Actor *this) {
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