animation struct documentation
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@@ -18,7 +18,7 @@ ActorAnimationInfo D_8038C700[] = {
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ActorInfo D_8038C718 = {
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MARKER_33_LEAKY, ACTOR_1E_LEAKY, ASSET_51A_MODEL_LEAKY,
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0x1, D_8038C700,
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chLeaky_update, func_80326224, func_80325888,
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chLeaky_update, func_80326224, actor_draw,
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0, 0, 0.0f, 0
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};
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@@ -41,7 +41,7 @@ void chLeaky_update(Actor *this) {
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this->marker->propPtr->unk8_3 = FALSE;
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if (levelSpecificFlags_get(5) != 0) {
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levelSpecificFlags_set(5, FALSE);
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timedFunc_set_1(0.5f, (GenMethod_1)func_8025A70C, COMUSIC_2D_PUZZLE_SOLVED_FANFARE);
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timedFunc_set_1(0.5f, (GenFunction_1)func_8025A70C, COMUSIC_2D_PUZZLE_SOLVED_FANFARE);
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}
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if (levelSpecificFlags_get(2) != 0) {
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temp_v0_2 = func_8034C5AC(300);
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@@ -94,7 +94,7 @@ void __chLeaky_startCutscene(ActorMarker *caller, enum asset_e text_id, s32 arg2
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timedFunc_set_0(1.0f, func_80388F88);
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func_80324E38(2.5f, 0);
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timedFunc_set_1(2.5f, func_8028F9DC, 2);
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timedFunc_set_3(2.5f, (GenMethod_3)func_802E4078, MAP_A_TTC_SANDCASTLE, 0, 0);
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timedFunc_set_3(2.5f, (GenFunction_3)func_802E4078, MAP_A_TTC_SANDCASTLE, 0, 0);
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func_803228D8();
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}
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