animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -19,7 +19,7 @@ ActorAnimationInfo chClamAnimations[] = {
ActorInfo chClam = {
MARKER_15_CLAM, ACTOR_69_CLAM, ASSET_351_MODEL_CLAM,
0x1, chClamAnimations,
chClam_update, func_80326224, func_80325888,
chClam_update, func_80326224, actor_draw,
4500, 0x366, 1.6f, 0
};
@@ -241,7 +241,7 @@ void __chClam_playerDropsItem(s32 index, enum item_e item_id){
player_getPosition(position);
func_802C8F70(randf2(0.0f, 359.0f));
__spawnQueue_add_4((GenMethod_4)func_802C4218, index, reinterpret_cast(s32, position[0]), reinterpret_cast(s32, position[1]), reinterpret_cast(s32, position[2]));
__spawnQueue_add_4((GenFunction_4)func_802C4218, index, reinterpret_cast(s32, position[0]), reinterpret_cast(s32, position[1]), reinterpret_cast(s32, position[2]));
item_dec(item_id);
}