animation struct documentation
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@@ -19,7 +19,7 @@ ActorAnimationInfo chClamAnimations[] = {
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ActorInfo chClam = {
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MARKER_15_CLAM, ACTOR_69_CLAM, ASSET_351_MODEL_CLAM,
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0x1, chClamAnimations,
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chClam_update, func_80326224, func_80325888,
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chClam_update, func_80326224, actor_draw,
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4500, 0x366, 1.6f, 0
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};
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@@ -241,7 +241,7 @@ void __chClam_playerDropsItem(s32 index, enum item_e item_id){
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player_getPosition(position);
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func_802C8F70(randf2(0.0f, 359.0f));
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__spawnQueue_add_4((GenMethod_4)func_802C4218, index, reinterpret_cast(s32, position[0]), reinterpret_cast(s32, position[1]), reinterpret_cast(s32, position[2]));
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__spawnQueue_add_4((GenFunction_4)func_802C4218, index, reinterpret_cast(s32, position[0]), reinterpret_cast(s32, position[1]), reinterpret_cast(s32, position[2]));
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item_dec(item_id);
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}
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