animation struct documentation
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@@ -18,14 +18,14 @@ ActorAnimationInfo D_8038AAF0[] = {
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ActorInfo D_8038AB00 = {
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MARKER_135_QUARRIE, ACTOR_16F_QUARRIE, ASSET_42D_MODEL_QUARRIE,
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1, NULL,
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SM_func_80386EF4, func_80326224, func_80325E78,
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SM_func_80386EF4, func_80326224, actor_drawFullDepth,
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2000, 0, 5.0f, 0
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};
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ActorInfo D_8038AB24 = {
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MARKER_29D_ROCK_TRAPPING_GRUNTY, ACTOR_3CA_ROCK_TRAPPING_GRUNTY, ASSET_47B_MODEL_ROCK,
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1, D_8038AAF0,
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SM_func_80386A00, func_80326224, func_80325E78,
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SM_func_80386A00, func_80326224, actor_drawFullDepth,
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0, 0, 0.0f, 0
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};
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@@ -113,7 +113,7 @@ void SM_func_80386D68(Actor *this){
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if(this->unk100 && func_803870E8(this->unk100)){
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func_802CA1CC(HONEYCOMB_18_SM_QUARRIES);
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__spawnQueue_add_4((GenMethod_4)func_802C4218, 0x1F, reinterpret_cast(s32, this->position[0]), reinterpret_cast(s32, this->position[1]), reinterpret_cast(s32, this->position[2]));
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__spawnQueue_add_4((GenFunction_4)func_802C4218, 0x1F, reinterpret_cast(s32, this->position[0]), reinterpret_cast(s32, this->position[1]), reinterpret_cast(s32, this->position[2]));
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}
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marker_despawn(this->marker);
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}
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