animation struct documentation
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@@ -203,7 +203,7 @@ void func_80387C28(Actor * this){
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if(this->unk38_31){
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this->position_y += 100.0f;
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func_802CA1CC(HONEYCOMB_17_SM_COLIWOBBLE);
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__spawnQueue_add_4((GenMethod_4)func_802C4218, 0x1f, reinterpret_cast(s32, this->position_x), reinterpret_cast(s32, this->position_y), reinterpret_cast(s32, this->position_z));
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__spawnQueue_add_4((GenFunction_4)func_802C4218, 0x1f, reinterpret_cast(s32, this->position_x), reinterpret_cast(s32, this->position_y), reinterpret_cast(s32, this->position_z));
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}//L80387D64
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func_803252D0(1.5f, 7);
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actor_collisionOff(this);
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@@ -228,7 +228,7 @@ Actor *func_80387DF4(ActorMarker *marker, Gfx **gdl, Mtx **mptr, Vtx **arg3){
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else
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func_8033A45C(3, 0);
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return func_80325888(marker, gdl, mptr, arg3);
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return actor_draw(marker, gdl, mptr, arg3);
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}
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void func_80387E64(Actor *this){
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