animation struct documentation
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@@ -203,7 +203,7 @@ void func_80387C28(Actor * this){
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if(this->unk38_31){
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this->position_y += 100.0f;
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func_802CA1CC(HONEYCOMB_17_SM_COLIWOBBLE);
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__spawnQueue_add_4((GenMethod_4)func_802C4218, 0x1f, reinterpret_cast(s32, this->position_x), reinterpret_cast(s32, this->position_y), reinterpret_cast(s32, this->position_z));
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__spawnQueue_add_4((GenFunction_4)func_802C4218, 0x1f, reinterpret_cast(s32, this->position_x), reinterpret_cast(s32, this->position_y), reinterpret_cast(s32, this->position_z));
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}//L80387D64
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func_803252D0(1.5f, 7);
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actor_collisionOff(this);
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@@ -228,7 +228,7 @@ Actor *func_80387DF4(ActorMarker *marker, Gfx **gdl, Mtx **mptr, Vtx **arg3){
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else
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func_8033A45C(3, 0);
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return func_80325888(marker, gdl, mptr, arg3);
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return actor_draw(marker, gdl, mptr, arg3);
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}
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void func_80387E64(Actor *this){
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@@ -407,7 +407,7 @@ void func_803899B0(Actor * this){
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}//L80389B20
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if(!this->unk16C_4){
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__spawnQueue_add_1((GenMethod_1)func_80389948, reinterpret_cast(s32, this->marker));
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__spawnQueue_add_1((GenFunction_1)func_80389948, reinterpret_cast(s32, this->marker));
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this->unk16C_4 = 1;
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}//L80389B4C
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@@ -17,7 +17,7 @@ ActorAnimationInfo D_8038AFF0[] = {
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ActorInfo D_8038B008 = {
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0xE1, 0x198, 0x530,
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2, D_8038AFF0,
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func_8038A3B0, func_80326224, func_80325888,
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func_8038A3B0, func_80326224, actor_draw,
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0, 0, 0.0f, 0
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};//chBanjosBed
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@@ -30,7 +30,7 @@ ActorAnimationInfo D_8038B02C[] = {
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ActorInfo D_8038B044 ={
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0xE2, 0x199, 0x52F,
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2, D_8038B02C,
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func_8038A3B0, func_80326224, func_80325888,
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func_8038A3B0, func_80326224, actor_draw,
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0, 0, 0.0f, 0
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};//chBanjosChair
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@@ -43,7 +43,7 @@ ActorAnimationInfo D_8038B068[] = {
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ActorInfo D_8038B080 ={
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0xE3, 0x19A, 0x337,
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2, D_8038B068,
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func_8038A3B0, func_80326224, func_80325888,
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func_8038A3B0, func_80326224, actor_draw,
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0, 0, 0.0f, 0
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};//chBanjosStove
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@@ -18,14 +18,14 @@ ActorAnimationInfo D_8038AAF0[] = {
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ActorInfo D_8038AB00 = {
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MARKER_135_QUARRIE, ACTOR_16F_QUARRIE, ASSET_42D_MODEL_QUARRIE,
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1, NULL,
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SM_func_80386EF4, func_80326224, func_80325E78,
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SM_func_80386EF4, func_80326224, actor_drawFullDepth,
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2000, 0, 5.0f, 0
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};
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ActorInfo D_8038AB24 = {
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MARKER_29D_ROCK_TRAPPING_GRUNTY, ACTOR_3CA_ROCK_TRAPPING_GRUNTY, ASSET_47B_MODEL_ROCK,
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1, D_8038AAF0,
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SM_func_80386A00, func_80326224, func_80325E78,
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SM_func_80386A00, func_80326224, actor_drawFullDepth,
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0, 0, 0.0f, 0
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};
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@@ -113,7 +113,7 @@ void SM_func_80386D68(Actor *this){
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if(this->unk100 && func_803870E8(this->unk100)){
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func_802CA1CC(HONEYCOMB_18_SM_QUARRIES);
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__spawnQueue_add_4((GenMethod_4)func_802C4218, 0x1F, reinterpret_cast(s32, this->position[0]), reinterpret_cast(s32, this->position[1]), reinterpret_cast(s32, this->position[2]));
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__spawnQueue_add_4((GenFunction_4)func_802C4218, 0x1F, reinterpret_cast(s32, this->position[0]), reinterpret_cast(s32, this->position[1]), reinterpret_cast(s32, this->position[2]));
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}
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marker_despawn(this->marker);
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}
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