animation struct documentation
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@@ -26,9 +26,9 @@ void RBB_func_8038FA60(ActorMarker *marker){
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void func_8038FA9C(Actor *this, s32 arg1){
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if(arg1 == 3){
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func_80324E38(0.0f, 3);
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timedFunc_set_2(1.0f, (GenMethod_2)func_8025A6EC, COMUSIC_2B_DING_B, 28000);
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timedFunc_set_2(1.0f, (GenFunction_2)func_8025A6EC, COMUSIC_2B_DING_B, 28000);
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timed_setStaticCameraToNode(1.8f, 1);
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timedFunc_set_1(2.0f, (GenMethod_1) RBB_func_8038FA60, (s32)this->marker);
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timedFunc_set_1(2.0f, (GenFunction_1) RBB_func_8038FA60, (s32)this->marker);
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timed_exitStaticCamera(5.0f);
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func_80324E38(5.0f, 0);
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}
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