animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -26,9 +26,9 @@ void RBB_func_8038FA60(ActorMarker *marker){
void func_8038FA9C(Actor *this, s32 arg1){
if(arg1 == 3){
func_80324E38(0.0f, 3);
timedFunc_set_2(1.0f, (GenMethod_2)func_8025A6EC, COMUSIC_2B_DING_B, 28000);
timedFunc_set_2(1.0f, (GenFunction_2)func_8025A6EC, COMUSIC_2B_DING_B, 28000);
timed_setStaticCameraToNode(1.8f, 1);
timedFunc_set_1(2.0f, (GenMethod_1) RBB_func_8038FA60, (s32)this->marker);
timedFunc_set_1(2.0f, (GenFunction_1) RBB_func_8038FA60, (s32)this->marker);
timed_exitStaticCamera(5.0f);
func_80324E38(5.0f, 0);
}