animation struct documentation
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@@ -16,7 +16,7 @@ void chPropellor_update(Actor *this);
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ActorInfo D_803906E0 = {
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MARKER_185_MODEL_RUSTY_BUCKET_REAR_PROPELLER, ACTOR_175_MODEL_RUSTY_BUCKET_REAR_PROPELLER, ASSET_403_MODEL_RUSTY_BUCKET_REAR_PROPELLER,
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0x0, NULL,
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chPropellor_update, NULL, func_80325888,
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chPropellor_update, NULL, actor_draw,
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0, 0, 0.0f, 0
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};
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@@ -93,11 +93,11 @@ void chPropellor_update(Actor *this){
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if(levelSpecificFlags_get(local->unk8 ? 4 : 3)){
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ncStaticCamera_setToNode(9);
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func_80324E38(0.0f, 3);
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timedFunc_set_2(0.1f, (GenMethod_2)levelSpecificFlags_set, local->unk8 ? 0x28 : 0x27, 1);
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timedFunc_set_2(0.1f, (GenFunction_2)levelSpecificFlags_set, local->unk8 ? 0x28 : 0x27, 1);
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timed_exitStaticCamera(4.5f);
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func_80324E38(4.5f, 0);
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timedFunc_set_2(4.5f, (GenMethod_2)levelSpecificFlags_set, local->unk8 ? 0x4 : 0x3, 0);
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timedFunc_set_3(4.5f, (GenMethod_3)func_802E4078, MAP_34_RBB_ENGINE_ROOM, !local->unk8 ? 3 : 2, 0);
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timedFunc_set_2(4.5f, (GenFunction_2)levelSpecificFlags_set, local->unk8 ? 0x4 : 0x3, 0);
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timedFunc_set_3(4.5f, (GenFunction_3)func_802E4078, MAP_34_RBB_ENGINE_ROOM, !local->unk8 ? 3 : 2, 0);
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func_803228D8();
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}
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}//L80389EA8
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