animation struct documentation
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@@ -18,7 +18,7 @@ void func_8038DF6C(Actor* this);
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/* .data */
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ActorInfo D_80390D20 = {
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0x1AA, 0x296, 0x43B, 0x0, NULL,
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func_8038DF6C, NULL, func_80325888,
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func_8038DF6C, NULL, actor_draw,
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0, 0, 0.0f, 0
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};
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@@ -26,7 +26,7 @@ ActorInfo D_80390D20 = {
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/*.code */
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void func_8038DF10(Actor *this, int arg1){
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if(arg1 == 1){
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func_80335924(this->unk148, 0x16a, 0, 1.2f);
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skeletalAnim_set(this->unk148, 0x16a, 0, 1.2f);
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}
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this->state = arg1;
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}
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