animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -18,7 +18,7 @@ void func_8038DF6C(Actor* this);
/* .data */
ActorInfo D_80390D20 = {
0x1AA, 0x296, 0x43B, 0x0, NULL,
func_8038DF6C, NULL, func_80325888,
func_8038DF6C, NULL, actor_draw,
0, 0, 0.0f, 0
};
@@ -26,7 +26,7 @@ ActorInfo D_80390D20 = {
/*.code */
void func_8038DF10(Actor *this, int arg1){
if(arg1 == 1){
func_80335924(this->unk148, 0x16a, 0, 1.2f);
skeletalAnim_set(this->unk148, 0x16a, 0, 1.2f);
}
this->state = arg1;
}