animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -41,9 +41,9 @@ void __chAnchorCtrl_setState(Actor *this, s32 new_state){
ncStaticCamera_setToNode(0xC);
func_80324E38(0.0f, 3);
timedFunc_set_0(1.0f, func_8038C000);
timedFunc_set_2(1.0f, (GenMethod_2)mapSpecificFlags_set, 8, TRUE);
timedFunc_set_2(1.0f, (GenFunction_2)mapSpecificFlags_set, 8, TRUE);
timed_playSfx(2.1f, SFX_3F6_UNKNOWN, 0.6f, 32700);
timedFunc_set_2(2.7f, (GenMethod_2)mapSpecificFlags_set, 4, TRUE);
timedFunc_set_2(2.7f, (GenFunction_2)mapSpecificFlags_set, 4, TRUE);
timedFunc_set_0(3.0f, func_8038C058);
func_80324DBC(3.0f, 0xb9C, 7, NULL, this->marker, __chAnchorCtrl_spawnJiggy, NULL);
}//L8038C1D8
@@ -66,6 +66,6 @@ void chAnchorCtrl_update(Actor *this){
timed_exitStaticCamera(0.0f);
func_80324E38(0.0f, 0);
timedFunc_set_0(0.0f, func_803228D8);
timedFunc_set_3(0.0f, (GenMethod_3)func_802E4078, MAP_8B_RBB_ANCHOR_ROOM, 2, 0);
timedFunc_set_3(0.0f, (GenFunction_3)func_802E4078, MAP_8B_RBB_ANCHOR_ROOM, 2, 0);
}//L8038C2E4
}