animation struct documentation
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@@ -41,9 +41,9 @@ void __chAnchorCtrl_setState(Actor *this, s32 new_state){
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ncStaticCamera_setToNode(0xC);
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func_80324E38(0.0f, 3);
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timedFunc_set_0(1.0f, func_8038C000);
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timedFunc_set_2(1.0f, (GenMethod_2)mapSpecificFlags_set, 8, TRUE);
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timedFunc_set_2(1.0f, (GenFunction_2)mapSpecificFlags_set, 8, TRUE);
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timed_playSfx(2.1f, SFX_3F6_UNKNOWN, 0.6f, 32700);
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timedFunc_set_2(2.7f, (GenMethod_2)mapSpecificFlags_set, 4, TRUE);
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timedFunc_set_2(2.7f, (GenFunction_2)mapSpecificFlags_set, 4, TRUE);
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timedFunc_set_0(3.0f, func_8038C058);
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func_80324DBC(3.0f, 0xb9C, 7, NULL, this->marker, __chAnchorCtrl_spawnJiggy, NULL);
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}//L8038C1D8
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@@ -66,6 +66,6 @@ void chAnchorCtrl_update(Actor *this){
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timed_exitStaticCamera(0.0f);
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func_80324E38(0.0f, 0);
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timedFunc_set_0(0.0f, func_803228D8);
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timedFunc_set_3(0.0f, (GenMethod_3)func_802E4078, MAP_8B_RBB_ANCHOR_ROOM, 2, 0);
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timedFunc_set_3(0.0f, (GenFunction_3)func_802E4078, MAP_8B_RBB_ANCHOR_ROOM, 2, 0);
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}//L8038C2E4
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}
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