animation struct documentation
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@@ -62,77 +62,77 @@ ActorAnimationInfo D_8038BBE0[] = {
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ActorInfo D_8038BC28 = {
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0x9C, 0x109, 0x3CD,
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0x1, NULL,
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func_802D3D54, func_80326224, func_80325E78,
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func_802D3D54, func_80326224, actor_drawFullDepth,
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0, 0, 0.0f, 0
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};
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ActorInfo D_8038BC4C = {
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0x9E, 0x10B, 0x3CF,
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0x1, NULL,
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func_802D3D54, func_80326224, func_80325E78,
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func_802D3D54, func_80326224, actor_drawFullDepth,
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0, 0, 0.0f, 0
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};
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ActorInfo D_8038BC70 = {
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0x9A, 0xCB, 0x3CC,
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0x1, NULL,
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func_802D3D54, func_80326224, func_80325E78,
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func_802D3D54, func_80326224, actor_drawFullDepth,
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0, 0, 0.0f, 0
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};
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ActorInfo D_8038BC94 = {
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0xA2, 0x114, 0x3D3,
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0x1, NULL,
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func_80388BDC, func_80326224, func_80325E78,
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func_80388BDC, func_80326224, actor_drawFullDepth,
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0, 0, 0.0f, 0
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};
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ActorInfo D_8038BCB8 = {
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0xE7, 0x265, 0x4DA,
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0x1, NULL,
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func_80389004, func_80326224, func_80325E78,
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func_80389004, func_80326224, actor_drawFullDepth,
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0, 0, 0.0f, 0
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};
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ActorInfo D_8038BCDC = {
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0x9D, 0x10A, 0x3CE,
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0x1, NULL,
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func_80389004, func_80326224, func_80325E78,
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func_80389004, func_80326224, actor_drawFullDepth,
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0, 0, 0.0f, 0
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};
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ActorInfo D_8038BD00 = {
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0xD3, 0x191, 0x50B,
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0x1, NULL,
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func_80389060, func_80326224, func_80325E78,
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func_80389060, func_80326224, actor_drawFullDepth,
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0, 0, 0.0f, 0
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};
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ActorInfo D_8038BD24 = {
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0x123, 0x2E8, 0x4C0,
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0x1, NULL,
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func_803890B8, func_80326224, func_80325E78,
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func_803890B8, func_80326224, actor_drawFullDepth,
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0, 0, 0.0f, 0
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};
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ActorInfo D_8038BD48 = {
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0x1F2, 0x2E9, 0x4C1,
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0x1, NULL,
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func_803890B8, func_80326224, func_80325E78,
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func_803890B8, func_80326224, actor_drawFullDepth,
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0, 0, 0.0f, 0
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};
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ActorInfo D_8038BD6C = {
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0x1F3, 0x2EA, 0x4C2,
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0x1, NULL,
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func_803890B8, func_80326224, func_80325E78,
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func_803890B8, func_80326224, actor_drawFullDepth,
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0, 0, 0.0f, 0
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};
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ActorInfo D_8038BD90 = {
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0xFE, 0x1FD, 0x43D,
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0x1, D_8038BBE0,
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func_80388FE4, func_80326224, func_80325888,
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func_80388FE4, func_80326224, actor_draw,
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0, 0, 0.0f, 0
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};
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@@ -253,7 +253,7 @@ Actor *func_80388994(ActorMarker *marker, Gfx **gfx, Mtx **mtx, Vtx **vtx) {
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f32 sp78[3];
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f32 sp6C[3];
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this = func_80325E78(marker, gfx, mtx, vtx);
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this = actor_drawFullDepth(marker, gfx, mtx, vtx);
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if (marker->unk14_21 && (this->unk60 != 0.0f)) {
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func_8034A174((struct5Bs *) marker->unk44, 5, &sp84);
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func_8034A174((struct5Bs *) marker->unk44, 6, &sp78);
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