animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -14,7 +14,7 @@ void func_80386768(Actor *);
/* .data */
ActorInfo chorangepadInfo = { MARKER_66_ORANGE_PAD, ACTOR_57_ORANGE_PAD, ASSET_2EB_MODEL_ORANGE_PAD,
0, NULL,
func_80386768, func_80326224, func_80325888,
func_80386768, func_80326224, actor_draw,
0, 0, 0.0f, 0
};
@@ -51,7 +51,7 @@ void func_80386444(ActorMarker *arg0){
func_802BAFE4(temp_a0);
sp44[1] += 50.0f;
timedFunc_set_3(0.6f, (GenMethod_3) MM_func_803863F0, (s32)sp44[0], (s32)sp44[1], (s32)sp44[2]);
timedFunc_set_3(0.6f, (GenFunction_3) MM_func_803863F0, (s32)sp44[0], (s32)sp44[1], (s32)sp44[2]);
func_8025A6EC(COMUSIC_2D_PUZZLE_SOLVED_FANFARE, 0x7FFF);
if(!jiggyscore_isCollected(JIGGY_8_MM_ORANGE_PADS)){
func_80311480(0xB3B, 4, NULL, NULL, NULL, NULL);