animation struct documentation
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@@ -76,7 +76,7 @@ void MM_func_80387FF4(Actor * this){
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}
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Actor *func_80388188(ActorMarker *this, Gfx **dl, Mtx **mptr, Vtx **vtx){
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Actor* actorPtr = func_80325E78(this, dl, mptr, vtx);
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Actor* actorPtr = actor_drawFullDepth(this, dl, mptr, vtx);
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f32 sp60[3] = D_803899F4;
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f32 sp54[3] = D_80389A00;
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f32 sp48[3];
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