animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -71,7 +71,7 @@ void func_80388BEC(NodeProp *arg0, ActorMarker *arg1){
((ActorLocal_JujuHitbox *)&sp30->local)->unk4++;
func_803892A8(((ActorLocal_JujuHitbox *)&sp30->local)->unk8);
func_80353580(arg1);
__spawnQueue_add_4((GenMethod_4)func_802C4140, 0x58, *(s32 *)&sp20[0], *(s32 *)&sp20[1], *(s32 *)&sp20[2]);
__spawnQueue_add_4((GenFunction_4)func_802C4140, 0x58, *(s32 *)&sp20[0], *(s32 *)&sp20[1], *(s32 *)&sp20[2]);
}
}
}
@@ -123,7 +123,7 @@ void func_80388E20(Actor *this){
}
if(!this->unk16C_4){
this->unk16C_4 = 1;
__spawnQueue_add_2((GenMethod_2)func_80388DFC,this->marker, jujuCtlPtr->unk4);
__spawnQueue_add_2((GenFunction_2)func_80388DFC,this->marker, jujuCtlPtr->unk4);
func_80388D14(this);
}else{
if( func_80329530(this, 0xfa)