animation struct documentation
This commit is contained in:
@@ -71,7 +71,7 @@ void func_80388BEC(NodeProp *arg0, ActorMarker *arg1){
|
||||
((ActorLocal_JujuHitbox *)&sp30->local)->unk4++;
|
||||
func_803892A8(((ActorLocal_JujuHitbox *)&sp30->local)->unk8);
|
||||
func_80353580(arg1);
|
||||
__spawnQueue_add_4((GenMethod_4)func_802C4140, 0x58, *(s32 *)&sp20[0], *(s32 *)&sp20[1], *(s32 *)&sp20[2]);
|
||||
__spawnQueue_add_4((GenFunction_4)func_802C4140, 0x58, *(s32 *)&sp20[0], *(s32 *)&sp20[1], *(s32 *)&sp20[2]);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -123,7 +123,7 @@ void func_80388E20(Actor *this){
|
||||
}
|
||||
if(!this->unk16C_4){
|
||||
this->unk16C_4 = 1;
|
||||
__spawnQueue_add_2((GenMethod_2)func_80388DFC,this->marker, jujuCtlPtr->unk4);
|
||||
__spawnQueue_add_2((GenFunction_2)func_80388DFC,this->marker, jujuCtlPtr->unk4);
|
||||
func_80388D14(this);
|
||||
}else{
|
||||
if( func_80329530(this, 0xfa)
|
||||
|
Reference in New Issue
Block a user