animation struct documentation
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@@ -93,7 +93,7 @@ void func_803891E8(s32 x, s32 y, s32 z, s32 yaw){
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}
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void func_80389244(s32 x, s32 y, s32 z, s32 yaw){
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__spawnQueue_add_4((GenMethod_4)func_803891E8, x, y, z, yaw);
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__spawnQueue_add_4((GenFunction_4)func_803891E8, x, y, z, yaw);
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func_802BB3DC(0, 10.0f, 0.8f);
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gcpausemenu_80314AC8(1);
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}
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