animation struct documentation
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@@ -40,7 +40,7 @@ Actor *chhut_draw(ActorMarker *this, Gfx **arg1, Mtx **arg2, Vtx **arg3){
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this->propPtr->unk8_3 = temp_a2;
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func_8033A45C(1, temp_a1);
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return func_80325888(this, arg1, arg2, arg3);
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return actor_draw(this, arg1, arg2, arg3);
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}
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void func_803869EC(ActorMarker *this){
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@@ -84,10 +84,10 @@ void chhut_update(Actor *this){
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func_8030E484(SFX_5B_HEAVY_STUFF_FALLING);
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func_80328A84(this, 1);
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actor_playAnimationOnce(this);
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__spawnQueue_add_1((GenMethod_1)func_803869EC, (s32)this->marker);
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__spawnQueue_add_1((GenFunction_1)func_803869EC, (s32)this->marker);
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func_802C8F70(this->yaw);
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if(D_8037DCB0 < 5){
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__spawnQueue_add_4((GenMethod_4)func_802C4218, D_803898D8[D_8037DCB0], *(s32*)(&sp3C[0]),*(s32*)(&sp3C[1]),*(s32*)(&sp3C[2]));
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__spawnQueue_add_4((GenFunction_4)func_802C4218, D_803898D8[D_8037DCB0], *(s32*)(&sp3C[0]),*(s32*)(&sp3C[1]),*(s32*)(&sp3C[2]));
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}
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else{
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jiggySpawn(JIGGY_5_MM_HUTS, sp3C);
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