animation struct documentation

This commit is contained in:
Banjo Kazooie
2023-03-12 23:11:39 -05:00
parent 7dd7a0b60c
commit af75d8b32d
293 changed files with 2031 additions and 1986 deletions

View File

@@ -40,7 +40,7 @@ Actor *chhut_draw(ActorMarker *this, Gfx **arg1, Mtx **arg2, Vtx **arg3){
this->propPtr->unk8_3 = temp_a2;
func_8033A45C(1, temp_a1);
return func_80325888(this, arg1, arg2, arg3);
return actor_draw(this, arg1, arg2, arg3);
}
void func_803869EC(ActorMarker *this){
@@ -84,10 +84,10 @@ void chhut_update(Actor *this){
func_8030E484(SFX_5B_HEAVY_STUFF_FALLING);
func_80328A84(this, 1);
actor_playAnimationOnce(this);
__spawnQueue_add_1((GenMethod_1)func_803869EC, (s32)this->marker);
__spawnQueue_add_1((GenFunction_1)func_803869EC, (s32)this->marker);
func_802C8F70(this->yaw);
if(D_8037DCB0 < 5){
__spawnQueue_add_4((GenMethod_4)func_802C4218, D_803898D8[D_8037DCB0], *(s32*)(&sp3C[0]),*(s32*)(&sp3C[1]),*(s32*)(&sp3C[2]));
__spawnQueue_add_4((GenFunction_4)func_802C4218, D_803898D8[D_8037DCB0], *(s32*)(&sp3C[0]),*(s32*)(&sp3C[1]),*(s32*)(&sp3C[2]));
}
else{
jiggySpawn(JIGGY_5_MM_HUTS, sp3C);